Product design leader

RIVEN UI

UX/UI design, design system, + UI development in Unreal Engine 5.

Riven is a game which was originally made in 1997, and was remade and expanded in 2024 by the team at Cyan Worlds.

The team has no UI folks on staff, so I took on the entirety of the project.

The Process

I started with looking at the company’s previous games, created wireframes integrating improvements to them. I then established a look and feel with the Creative Director, and translated that look and feel into a design system.

I then applied the design system to the structure I had determined with wireframes.

Next, I learned how to create Widgets in Unreal Engine’s UMG for each of the components I had designed, nesting them the same way I had done in Figma.


Result:

The game has been extremely well-received by both critics and players alike:

Challenges:

  • Designing a menu that can be navigated via a mouse, keyboard, and controller.
  • Ensuring the menu could be readable on top of any view in the game.
  • Learning UMG, Unreal’s UI development suite.

Thanks for reading.

Get in touch: laurenpangborn@gmail.com